"Fast" Eddie Splinterfoot


Neutral Good
Size: Small
Favored Class: Fighter (+1 HP/level)

Ht: 3"1" 
Wt: 35 lbs.

STR 14 +2
DEX 14 +2
CON 18 +4
INT 13 +1
WIS 11 --
CHA 13 +1

HP 19 (d10+4/level)
Speed 20
Low-light Vision

AC: 13
Touch: 13
FlatFooted: 10

Init: +2

Fort: +6 = +4 +2
Ref:  +2 = +2 +0
Will: +0 = +0 +0

BAB: +1
Attack (Melee): +4
Attack (Range): +4
CMB: +2
CMD: 14

Skills (3/lvl)

Skill               Ability  Ranks Class Misc Total
Acrobatics          Dex* +2                   +2
Appraise            Int  +1                   +1
Bluff               Cha  +1                   +1
Climb               Str* +2                   +2
Craft               Int  +0                   +0
Diplomacy           Cha  +1                   +1
Disable Device      Dex* +2                   +2
Disguise            Cha  +1                   +1 
Escape Artist       Dex* +2                +1 +3
Fly                 Dex* +2                   +2
Handle Animal       Cha  +1                   +1
Heal                Wis  +0                   +0
Intimidate          Cha  +1                   +1
Know (arcana)       Int  +1                   +1
Know (dungeoneering)Int  +1                   +1
Know (engineering)  Int  +1                   +1
Know (geography)    Int  +1                   +1
Know (history)      Int  +1                   +1
Know (local)        Int  +1                   +1
Know (nature)       Int  +1                   +1
Know (nobility)     Int  +1                   +1
Know (planes)       Int  +1                   +1
Know (religion)     Int  +1                   +1
Linguistics         Int  +1                   +1
Perception          Wis  +0               +2  +2
Perform             Cha  +1                   +1
Profession          Wis  +0                   +0
Profession(cook)    Wis  +0    +1   +3    +2  +6
Ride                Dex* +2                   +2
Sense Motive        Wis  +0                   +0
Sleight of Hand     Dex* +2                   +2
Spellcraft          Int  +0                   +0
Stealth             Dex* +2               +4  +6
Survival            Wis  +0    +1   +3        +4
Swim                Str* +2    +1   +3        +7
Use Magic Device    Cha  +1                   +1


Power Attack (Combat):
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver 
checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half 
(+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two 
hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. 
This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or 
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, 
the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this 
feat before making an attack roll, and its effects last until your next turn. The bonus damage 
does not apply to touch attacks or effects that do not deal hit point damage.

Cleave (Combat):
You can strike two adjacent foes with a single swing.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: As a standard action, you can make a single attack at your full base attack bonus 
against a foe within reach. If you hit, you deal damage normally and can make an additional 
attack (using your full base attack bonus) against a foe that is adjacent to the first and also 
within reach. You can only make one additional attack per round with this feat. When you use 
this feat, you take a –2 penalty to your Armor Class until your next turn.


Rapscallion (Gnome):
You’ve spent your entire life thumbing your nose at the establishment and take pride in your run-
ins with the law. Somehow, despite all the mischievous behavior in your life, you’ve never been 
caught. You gain a +1 trait bonus to Escape Artist checks and a +1 trait bonus to initiative 

You have studied the workings of anatomy, either as a student at university or as an apprentice 
mortician or necromancer. You know where to aim your blows to strike vital organs and you gain a 
+1 trait bonus on all rolls made to confirm critical hits.

Class Powers:

Racial Abilities:

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on 
attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 
size bonus on Stealth checks.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they 
cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level 
for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the 
spell's level + the gnome's Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian 
and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Common, Gnome, Sylvan, Ancient Luverian
Starting Gold: 170gp


Last name Splinterfoot. Niece/Nephew of Karl Splinterfoot of Old Splinty’s Adventuring Emporium in Port Hesperus.

Otherwise up to you.

"Fast" Eddie Splinterfoot

Erdessea: Interregnum Hedgehog